using UnityEngine ĭebug.Log("I am alive and my name is " + myName) More info See in Glossary, you can allow values in your script to be edited from the Inspector too. Just like other Components often have properties that are editable in the inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. When creating a script, you are essentially creating your own new type of component that can be attached to Game Objects just like any other component.
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